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International Journal of Creative and Open Research in Engineering and Management

A Peer-Reviewed, Open-Access International Journal Supporting Multidisciplinary Research, Digital Publishing Standards, DOI Registration, and Academic Indexing.
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ISSN: 3108-1754 (Online)
Crossref DOI: Available
ISO Certification: 9001:2015
Publication Fee: 599/- INR
Compliance: UGC Journal Norms
License: CC BY 4.0
Peer Review: Double Blind
Volume 02, Issue 05

Published on: May 2026

AI-POWERED GAMIFIED STUDY ENVIRONMENT WITH REAL-TIME COMPUTER VISION ACCOUNTABILITY FOR NEURODIVERGENT STUDENTS

Indumathy M Sunilkumar M Paul Leffen Ebenezer J Thirumaran B

Department of CSE SRM Institute of Science & Technology Vadapalani Chennai India

Article Status

Plagiarism Passed Peer Reviewed Open Access

Available Documents

Abstract

Conventional task management and study applications frequently do not cater to the distinctive cognitive profiles of students with Attention Deficit Hyperactivity Disorder (ADHD) and associated neurodivergent conditions. These stu-dents often have trouble with executive dysfunction, time blindness, and not being able to control their own dopamine levels, which makes standard "wall of tasks" interfaces mostly useless. This paper presents an innovative AI-driven web application aimed at delivering active cognitive scaffolding and real-time physical accountability. The system uses a Transformer-based Large Language Model (LLM) to break down difficult academic goals into smaller, time-limited tasks that can be done one at a time. The platform uses TensorFlow.js to add a lightweight Convolutional Neural Network (CNN) for real-time, privacy-protecting facial presence detection at the edge. This keeps people interested all the time. Also, a gamified progression system replaces delayed gratification with immediate reward loops, which keeps users interested. Preliminary evaluations indicate that the integration of active physical monitor-ing with AI task generation markedly diminishes initiation friction, reduces cognitive load, and enhances overall focus retention among neurodivergent users.

Keywords: ADHD, Artificial Intelligence, BlazeFace, Computer Vision, Executive Dysfunction, Gamification, Large Language Models, Edge Computing

How to Cite this Paper

M, I., M, S., J, P. L. E. & B, T. (2026). AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students. International Journal of Creative and Open Research in Engineering and Management, <i>02</i>(05). https://doi.org/10.55041/ijcope.v2i5.088

M, Indumathy, et al.. "AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students." International Journal of Creative and Open Research in Engineering and Management, vol. 02, no. 05, 2026, pp. . doi:https://doi.org/10.55041/ijcope.v2i5.088.

M, Indumathy,Sunilkumar M,Paul J, and Thirumaran B. "AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students." International Journal of Creative and Open Research in Engineering and Management 02, no. 05 (2026). https://doi.org/https://doi.org/10.55041/ijcope.v2i5.088.

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References


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Ethical Compliance & Review Process

  • All submissions are screened under plagiarism detection.
  • Review follows editorial policy.
  • Authors retain copyright.
  • Peer Review Type: Double-Blind Peer Review
  • Published on: May 05 2026
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