Published on: May 2026
AI-POWERED GAMIFIED STUDY ENVIRONMENT WITH REAL-TIME COMPUTER VISION ACCOUNTABILITY FOR NEURODIVERGENT STUDENTS
Indumathy M Sunilkumar M Paul Leffen Ebenezer J Thirumaran B
Article Status
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Abstract
Keywords: ADHD, Artificial Intelligence, BlazeFace, Computer Vision, Executive Dysfunction, Gamification, Large Language Models, Edge Computing
How to Cite this Paper
M, I., M, S., J, P. L. E. & B, T. (2026). AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students. International Journal of Creative and Open Research in Engineering and Management, <i>02</i>(05). https://doi.org/10.55041/ijcope.v2i5.088
M, Indumathy, et al.. "AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students." International Journal of Creative and Open Research in Engineering and Management, vol. 02, no. 05, 2026, pp. . doi:https://doi.org/10.55041/ijcope.v2i5.088.
M, Indumathy,Sunilkumar M,Paul J, and Thirumaran B. "AI-Powered Gamified Study Environment with Real-Time Computer Vision Accountability for Neurodivergent Students." International Journal of Creative and Open Research in Engineering and Management 02, no. 05 (2026). https://doi.org/https://doi.org/10.55041/ijcope.v2i5.088.
References
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- •Published on: May 05 2026
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