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International Journal of Creative and Open Research in Engineering and Management

A Peer-Reviewed, Open-Access International Journal Supporting Multidisciplinary Research, Digital Publishing Standards, DOI Registration, and Academic Indexing.
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ISSN: 3108-1754 (Online)
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ISO Certification: 9001:2015
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License: CC BY 4.0
Peer Review: Double Blind
Volume 02, Issue 04

Published on: April 2026

GAMIFIED PHISHING AWARENESS TRAINING PLATFORM FOR CORPORATE EMPLOYEES USING UNITY

Pallavi V Patil Sanika K S Namala Navya Sree

Dr Prabhakar M

Department of Computer Science and Engineering Dayananda Sagar University

Article Status

Plagiarism Passed Peer Reviewed Open Access

Available Documents

Abstract

Phishing problems are still a significant contributor to data breach, and human error is the cause of approximately 68 percent of data breaches globally. Companies invest in security training programs, but it is quite often that they are not effective since the employees might not pay attention, remember the information and fully comprehend how the actual phishing attacks can be used. In order to fill this gap, the present paper proposes PhishGuard, a training system in the form of a game that is able to enhance phishing awareness and response.


PhishGuard is built in Unity and provides a realistic and interactive learning experience. Unlike most of the available training tools on cybersecurity, it uses a simulation of a real office environment, which enables users to associate training with their work environment. The system also produces phishing emails that describe six major attack categories, including emails claiming to be an executive or IT personnel.


The paper singles out the main shortcomings of existing training technologies: they are not realistic, have a low ratio between difficulty levels and response feedback, and are not well integrated into companies learn systems, and include a limited selection of phishing techniques. PhishGuard is solving these problems with five main features. To begin with, it provides a virtual office experience that is realistic. Second, it contains an adaptable phishing email creator. Third, it gives adjustment

How to Cite this Paper

Patil, P. V., S, S. K. & Sree, N. N. (2026). Gamified Phishing Awareness Training Platform for Corporate Employees using Unity. International Journal of Creative and Open Research in Engineering and Management, <i>02</i>(04). https://doi.org/10.55041/ijcope.v2i4.958

Patil, Pallavi, et al.. "Gamified Phishing Awareness Training Platform for Corporate Employees using Unity." International Journal of Creative and Open Research in Engineering and Management, vol. 02, no. 04, 2026, pp. . doi:https://doi.org/10.55041/ijcope.v2i4.958.

Patil, Pallavi,Sanika S, and Namala Sree. "Gamified Phishing Awareness Training Platform for Corporate Employees using Unity." International Journal of Creative and Open Research in Engineering and Management 02, no. 04 (2026). https://doi.org/https://doi.org/10.55041/ijcope.v2i4.958.

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  • All submissions are screened under plagiarism detection.
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  • Peer Review Type: Double-Blind Peer Review
  • Published on: Apr 29 2026
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