IJCOPE Journal

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International Journal of Creative and Open Research in Engineering and Management

A Peer-Reviewed, Open-Access International Journal Supporting Multidisciplinary Research, Digital Publishing Standards, DOI Registration, and Academic Indexing.
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ISSN: 3108-1754 (Online)
Crossref DOI: Available
ISO Certification: 9001:2015
Publication Fee: 599/- INR
Compliance: UGC Journal Norms
License: CC BY 4.0
Peer Review: Double Blind
Volume 02, Issue 04

Published on: April 2026

VR/AR FOR ELECTRICAL MACHINES: AN INTERACTIVE VIRTUAL REALITY MODULE FOR ALTERNATOR LOAD TESTING

Sudheer Kumar T Jithendra M Gnanendra P Sai Krishna M

Rajeswari B

Department of EEE / G. Pulla Reddy Engineering College / Kurnool India

Article Status

Plagiarism Passed Peer Reviewed Open Access

Available Documents

Abstract

An interactive Virtual Reality (VR) module for performing load tests on alternators using the Meta Quest 2 headset is presented in this paper. The system enables students to perform a complete alternator load test procedure within a virtual environment, allowing them to observe the actual movement of motors. They can interact with models using controllers, and this VR module is designed to be interactive for the user. 3D models that are Alternator, DC Motor, and Rheostat were designed in Blender and SolidWorks and exported to Unity as an FBX file format. Unity 2022.3 LTS using the XR Interaction Toolkit with OpenXR. Users interact via a poke-style controller to switch between AC/DC supplies, start the motor, apply load steps, fetch instrument readings into a results panel, and explore the internal motor construction. The module is designed as a pre-laboratory training tool to improve conceptual clarity and reduce the risk of accidents in physical labs. The long-term vision is to contribute to XR as a Service (XRaaS), providing scalable simulation-based training across the electrical engineering curriculum.

Keywords: Virtual Reality ; 3D modelling; Unity game engine; Blender; Electrical Machines; Alternator load test ; Engineering Education; Meta Quest 2.

How to Cite this Paper

T, S. K., M, J., P, G. & M, S. K. (2026). VR/AR for Electrical Machines: An Interactive Virtual Reality Module for Alternator Load Testing. International Journal of Creative and Open Research in Engineering and Management, <i>02</i>(04). https://doi.org/10.55041/ijcope.v2i4.965

T, Sudheer, et al.. "VR/AR for Electrical Machines: An Interactive Virtual Reality Module for Alternator Load Testing." International Journal of Creative and Open Research in Engineering and Management, vol. 02, no. 04, 2026, pp. . doi:https://doi.org/10.55041/ijcope.v2i4.965.

T, Sudheer,Jithendra M,Gnanendra P, and Sai M. "VR/AR for Electrical Machines: An Interactive Virtual Reality Module for Alternator Load Testing." International Journal of Creative and Open Research in Engineering and Management 02, no. 04 (2026). https://doi.org/https://doi.org/10.55041/ijcope.v2i4.965.

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References


  • Grand View Research, “Extended Reality (XR) Market Size, Share & Trends Analysis Report,” [Online].  Available:https://www.grandviewresearch.com/industry- analysis/extended-reality-xr-market-report.

  • Merchant, E. T. Goetz, L. Cifuentes, W. Keeney-Kennicutt, and T. J. Davis, “Effectiveness of Virtual Reality-Based Instruction on Students’ Learning Outcomes in K-12 and Higher Education: A Meta-Analysis,” Computers & Education, vol. 70, pp. 29–40, 2014. doi: 10.1016/j.compedu.2013.07.033

  • Bhatt, A. Bhatt, and P. Bhatt, “Virtual Reality for Electrical Safety Training: A Quantitative Evaluation,” Safety Science, vol. 168, p. 106291, 2024. doi: 10.1016 /j.ssci.2023.106291

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  • All submissions are screened under plagiarism detection.
  • Review follows editorial policy.
  • Authors retain copyright.
  • Peer Review Type: Double-Blind Peer Review
  • Published on: May 01 2026
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